The Price Of RAM Is Forcing Larian To Do Optimization It “Didn’t Necessarily Want To Do” On Divin…


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The Price Of RAM Is Forcing Larian To Do Optimization It "Didn't Necessarily Want To Do" On Divinity

The price of RAM has been rising exponentially. As AI companies hoard stock for whatever schemes they have planned, regular consumers and manufacturers are facing significant price increases. There's an expectation that these increases could cause the Xbox Series X to rise in price again, with a stick of RAM now costing more than an entire PS5.

These stock issues are also evidently impacting game development. In a new interview with us here at TheGamer, Larian Studios CEO Swen Vincke said we've never had prices like this, and it's forcing the studio to do optimizations it didn't want to be doing at this stage of development.

BG3 studio Larian says it's using genAI for Divinity, but not 'looking at trimming down teams to replace them'

'We are neither releasing a game with any AI components, nor are we looking at trimming down teams to replace them with AI'

Baldur's Gate 3 and Divinity Original Sin developer Larian Studios generated a ton of hype (and no shortage of revulsion) when it revealed its next big role-playing game, Divinity, at The Game Awards last week. But new comments from Larian co-founder and game designer Swen Vincke have tempered that hype a bit, as the studio is said to be employing generative AI in the creation of Divinity.

Vincke told Bloomberg that Larian is using generative AI for certain tasks — to "flesh out PowerPoint presentations, develop concept art and write placeholder text" — but that what will ultimately appear in Divinity will be created by actual humans. "We’re writing everything ourselves," Vincke said.

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I Don't Think Larian's CEO Understands How Art Is Made

'I think at this point everyone at the company is more or less OK with the way we’re using it' [Citation needed]

Earlier today Bloomberg's Jason Schreier published an interview with Swen Vincke, the CEO of Larian, the company behind the internet's favourite video game and demonic relationship simulator Baldur's Gate 3. It could not have gone worse for the guy.

Among all the expected pre-release interview talk about how their next game, Divinity, will be making all kinds of improvements over their last game, there was this:

The quote made an audible record scratch on social media before leading to a ton of blowback from artists and beyond, so much so that Vincke took to Twitter to try to explain himself:

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