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Chatting The Return To Raccoon City And Designing Resident Evil Requiem With The Game's Producer
Last week Capcom invited Australian press to check out a demo for the highly anticipated Resident Evil Requiem. I didn’t make the trek to Sydney to do so, as Kieron Verbrugge had already previewed the demo when he got on the sticks at Tokyo Game Show, but I did get the chance to chat with the game’s producer Masato Kumazawa and ask some questions about Requiem and Resident Evil that I’d been dying to get answers to.
WellPlayed: Resident Evil Requiem sees the series return to Raccoon City for the first time since Resident Evil 3.What made the team decide to return to the city where it all started almost 30 years ago?
Resident Evil Requiem Interview – Putting The Horror In Survival Horror
We sit down with the producer to chat all things Resi.
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Following many a showing at various events, I finally got a chance to take my turn at playing Resident Evil Requiem this week. The demo, which takes place in a mysterious sanitarium, follows series newcomer Grace Ashcroft as she attempts to escape from a frightening new creature. It’s a simple setup and a simple premise, one which has done great work in keeping us intrigued as Capcom remains deliciously coy about the rest of the game.
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